Projects and Events

This page contains numerous projects and events that I’ve had substantial contributions put into.

Presented sequentially by date of occurring, newest first.

Sockscraft 2 (Mar 2022 - Feb 2023)

ROLES: Level Design, Acting, Character Design, Community Moderation, Asset Creation.

Sockscraft 2 was a Minecraft server closed to those subscribed to SocksBX's Twitch page. The server focused on providing alternate and additional ways of playing the game with an MMO feel. During development, I worked with other developers to create repeatable “minigames” that players could’ve play for ingame rewards. These games include both linear, combat focused arenas and platforming based “towers.” As a light-roleplay focused server, I made numerous characters and played out events in-character, as well as producing effects for those events, in a wide variety of moods and purposes. I also ensured the safety of the community through moderation on both the server itself and in its Discord channels.

Many streams of Sockscraft can be found on Socks’ VODs channel.

Can Punter (Jan - August 2022)

My own self-developed project. Can Punter is a game where you punt a can around, with everything else being entirely extra. A mod of Half-Life 2, Can Punter is a highscore-based game with a structured multi-path ending system. I started this project in January 2022 with a prototype being created the same day. In March, I put out the game’s demo and premiered it with streamer Hollowtones. This demo ended up pushing Can Punter to the 7th most popular spot on ModDB for that day.

Can Punter was developed on-and-off during a semester of classes I had. I aimed for a relatively chill theming while mixing in many different ideas and genres to create a surprise around every corner. On August 12th, I fully released Can Punter on ModDB, a release that pushed it to the top 25 daily popular mods on ModDB later that day.

A larger write-up for Can Punter can be found here.

Can Punter can be found on its ModDB page.

ROLES: Level Design, Environment Design, Project Organization, Content Judging.

A community-run collaboration event between Potato’s MvM and Creators.tf. I worked on the side of Potato’s MvM, which primarily involved judging maps and missions submitted by a closed group of MvM mission scripters and level designers. During this, I worked with Creators.tf to organize and supply assets, including maps, screenshots of said maps, and approvals from the designers behind them. Digital Directive featured a large amount of custom mission scripting features, requiring a fresh perspective for balancing. Several of my own maps were included in this operation, including Akure, Autumnull, and Boogge.

Digital Directive have since ended and Creators.tf have since ceased operations, but the TF2 Wiki page is here.

Operation Digital Directive (Apr-Sep 2021)

Everything in Detail

ROLES: Live Streaming, Acting, Organization, Asset Creation, Set Design.

An impromptu live stream series that I have performed primarily by myself since March 2021. The format revolves around a topic, often niche, discussed at a length anywhere between 30-45 minutes to multiple hours. This sometimes involved playing a game in question at the same time as discussing it and preparing a set to fit the theming of the discussion.

All of the VODs of Everything in Detail can be found here.

SCRUNGECRAFT (Jan-June 2021)

ROLES: Acting, Asset Creation (2D & 3D), Wiki Editing, Rendering, Community Moderation, Level Design.

A Minecraft SMP created by SocksBX. I was invited as a player in December 2020 with the series starting in early January 2021. Overtime, the series grew alongside my roles with more events, a larger playerbase, and a larger viewerbase being established. As well as the primary private server, I was also active in the “community server” that was available for fans.

Many VODs of Scrungecraft can be found on SocksBX’s archive channel.

ROLES: Community Management, Content Organization, Article Writing, Project Organization.

Ran by TF2Maps, this was a 72 hour long community event focused around creating maps, art, videos, and anything else imaginable around Team Fortress 2. We also ran a charity drive supporting Direct Relief during the event and for some time afterwards. My role in the project was writing the announcement article for the event, figuring out a schedule that fit best with the majority of the team and the community, and looking over everything created and cataloguing it for distributing in-game medals.

The announcement post can be found here. The showcase post can be found here.

TF2Maps 72 Hour Jam (Aug-Sep 2020)

ROLES: Voice Acting, Playtesting.

Mule is an entry for Map Lab’s “The Grid”, a level design contest themed around Half-Life 2, which released in 2020. Made by Ian Spadin, I was asked to provide voice acting for the level’s main objective: A rebel soldier awaiting lost supplies of weapons. During the level, the player can take multiple branching paths that eventually return to a singular hub, requiring voice acting that accounted for any combination of paths the player went in. I also sent in additional lines later in development for small things and a secret path that was possible. Mule ultimately placed 3rd in the contest, out of 14 judged entries.

All of my lines are compiled here. The Grid’s download can be found here.

Mule (Jan-Feb 2020)

Operation Madness vs Machines (Jun 2019-Feb 2020)

ROLES: Level Design, Environment Design, Content Judging, Project Organization, Community Management.

The first operation from Potato’s MvM that I participated in. Around May, I applied and was invited to become a Judge for the event after it saw a number of delays regarding its original release date. Over the next few months, I worked with a group of people to create, manage, and approve content for the campaign that ultimately saw 98 total missions across 45 maps approved for the campaign. After its release, I helped approve and ship content that was late for its initial release. While the event ended in July 2020, I left the team in February 2020.

Madness vs Machines has since ended, but the TF2 Wiki page is still present here.

happyhome.rbxl (Jun 2018, Active)

ROLES: Social Media Management, Photo Editing, Scheduling, Patience

An oddball project on this list, for certain. Happyhome.rbxl is an ongoing Twitter (or X) account that’s dedicated to a daily upload of an older game on the platform Roblox. This was largely inspired by the now inactive Twitter account .BSP, run by Suzanne and focused on levels made in GoldSrc. A sort of archival project, it has been a solo venture that I’ve lead for some unknown reason over the past six years, with the intermittent break here and there. The project was originally shelved going into 2021 while I focused on other projects and restarted in May of 2023. Since then, the account has had a small explosion in popularity, gaining some 4,000+~ followers in the following few months.

I originally used Tweetdeck to schedule and maintain happyhome.rbxl. As of it being paywalled, I instead just use Twitter’s scheduling tool from the desktop app. The screenshots I take with Roblox’s screenshot function, and are trimmed down using Paint.NET. If this section sounds more informal than the rest of this page, it’s because the fact that this account being one of my more successful projects boggles my mind and scares me every day.

happyhome.rbxl can be found and viewed here.